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With this little artwork I practiced working with a bit higher polycount than I usually do (180k). I studied whether it is possible (and how convenient it is) to work with highpoly models directly - model, unwrap, texture and render without creating a lowpoly version.
Turned out it's nice and easy.

With this artwork I practiced working with a bit higher polycount than I usually do (180k). I studied whether it is possible (and how convenient it is for me) to work with highpoly models directly - model, unwrap, texture and render without a lowpoly

With this artwork I practiced working with a bit higher polycount than I usually do (180k). I studied whether it is possible (and how convenient it is for me) to work with highpoly models directly - model, unwrap, texture and render without a lowpoly


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Scene layout for the main render. 
For a table and parts of background I used this MegaScans asset called "Modular saloon bar kit". Megascans is a fantastic library and I really like using it.

Scene layout for the main render.
For a table and parts of background I used this MegaScans asset called "Modular saloon bar kit". Megascans is a fantastic library and I really like using it.

AI backgrounds that I used on planes to simulate a scene for the main render. Generated by Stable Diffusion

AI backgrounds that I used on planes to simulate a scene for the main render. Generated by Stable Diffusion

Main reference from Sofia Technology Museum, 2016. I changed it a bit to my preference.

Main reference from Sofia Technology Museum, 2016. I changed it a bit to my preference.